Arcane Engineer

Arcane Knowledge

You learn two cantrips and two 1st-level spells of your choice from the Wizard spell list. You can cast a spell you know as a ritual if it has a ritual tag. You can not otherwise cast spells of 1st level or higher (but see Scroll Crafter, below), as you have no spell slots.

You learn an additional spell at every odd level taken in the Artificer class. The spell you learn cannot be a higher level than 1st level. Your spellcasting ability is Intelligence.

At 5th level, you can learn 2nd level spells.
At 9th level, you can learn 3rd level spells.
At 13th level, you can learn 4th level spells.
At 17th level, you can learn 5th level spells.

Scroll Crafter

You can create a scroll of a spell you know by spending a number of Infusion Points equal to the spell's level. You can't create a scroll with a spell of higher level than you know. Scroll creation rules follow the same rules as crafting Consumables.

Arcane Implement

At 6th level, you craft an implement. This implement can be a an orb, a staff, a tome, or a wand. You can cast any spell you know through your implement by expending a number of Infusion Points equal to the spell level. You can't spend more points than your maximum level of spell known.

You also learn an additional cantrip from the Wizard list.

Implement Expertise

At 11th level, spells cast through your implement gain a +1 bonus to attack rolls, saving throw DC's, and damage rolls.

Implement Mastery

At 14th level, your implement adds certain bonuses to spells cast through it, depending on the type of implement you've crafted.

  • Orb of Imposition: You have advantage on Constitution saving throws made to maintain Concentration on a spell cast from your Orb of Imposition.
  • Staff of Defense: When you cast a spell out of your Staff of Defense, choose one creature you can see. That creature has disadvantage on attack rolls made against you for 1 round.
  • Tome of Readiness: You can learn an additional spell.
  • Wand of Accuracy: You add 1d4 to the attack rolls of spells cast out of this implement.

Improved Implement Expertise

At 18th level, the bonus granted by your Implement Expertise feature improves to +2.

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