Glossary

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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Blinded

by Mcdt2Mcdt2 11 Jun 2015 19:46

A blinded creature cannot see, and automatically fails any ability check requiring sight. Attacks rolls against them have advantage, and the blinded creature's attack rolls have disadvantage.

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Charmed

by Mcdt2Mcdt2 11 Jun 2015 19:47

A charmed creature cannot attack the charmer or target them with harmful abilities or magic. The charmer has advantage on any ability check to socially interact with the creature.

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Deafened

by Mcdt2Mcdt2 11 Jun 2015 19:48

A deafened creature cannot hear and automatically fails any ability check that requires hearing.

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Frightened

by Mcdt2Mcdt2 11 Jun 2015 19:49

A frightened creature has disadvantage on ability checks and attack roll while the source of the fear is within line of sight. They cannot willingly move towards the source of their fear.

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Grappled

by Mcdt2Mcdt2 11 Jun 2015 19:50

A grappled creature has a speed of 0, and it can't benefit from from any bonuses to its speed. This condition ends if the grappler become incapacitated, or if the grappled creature is forcibly moved out of the reach of the grappler or grappling effect.

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Incapacitated

by Mcdt2Mcdt2 11 Jun 2015 19:51

An incapacitated creature cannot take any actions or reactions.

Invisible

by Mcdt2Mcdt2 11 Jun 2015 19:53

An invisible creature is impossible to see, barring magic or special senses. Invisible creatures have advantage on attack rolls against creatures who cannot see them, and attack rolls against it have disadvantage. For the purposes of hiding, an invisible creature is heavily obscured. The creature's location can be detected by the noises it makes or the tracks it leaves.

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Paralyzed

by Mcdt2Mcdt2 11 Jun 2015 19:55

A paralyzed creature is incapacitated, and cannot move or speak. They automatically fail all Strength and Dexterity saving throws. Attacks against the target have advantage, and those made within 5 feet of the paralyzed creature are automatically critical hits.

Petrified

by Mcdt2Mcdt2 11 Jun 2015 19:57

Petrified creatures are transformed (along with any nonmagical gear it was carrying or wielding) into a solid inanimate substance, generally stone. They ceases aging in this from, and their weight increases by a factor of ten. A petrified creature is incapacitated, and cannot move or speak. They automatically fail all Strength and Dexterity saving throws. Attacks against the target have advantage. They have resistance to all damage, and are immune to poison or disease (ongoing poisons and disease are merely suppressed, not neutralized).

Poisoned

by Mcdt2Mcdt2 11 Jun 2015 19:57

A poisoned creature has disadvantage on attack rolls and ability checks.

Prone

by Mcdt2Mcdt2 11 Jun 2015 20:00

A prone creature can only move by crawling (effective speed reduce to 5 feet), unless they stand up and end this condition. While prone, they have disadvantage on attack rolls. Melee attacks made against the creature have advantage, as do ranged attacks made from within 5 feet. Otherwise, all attack rolls have disadvantage.

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Restrained

by Mcdt2Mcdt2 11 Jun 2015 20:01

A restrained creature has a speed of 0, and it can't benefit from from any bonuses to its speed. Attacks against the target have advantage, and the restrained creature's attacks have disadvantage. Further, the creature has disadvantage on Dexterity saving throws.

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Stunned

by Mcdt2Mcdt2 11 Jun 2015 20:03

A stunned creature is incapacitated, can't move, and can only speak falteringly. The creature automatically fails all Strength and Dexterity saving throws, and attack rolls against them has advantage.

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Unconscious

by Mcdt2Mcdt2 11 Jun 2015 20:05

An unconscious creature is incapacitated, can't move or speak, and is unaware of its surroundings. They drop whatever they were holding and falls prone. The creature automatically fails all Strength and Dexterity saving throws, and attack rolls against them has advantage. Attacks made against the creature within 5 feet of the paralyzed creature are automatically critical hits.

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