Alchemist's Fire

1 infusion point, consumable
As an action, a character can throw the vial of alchemist's fire up to 20 feet. Make a ranged attack against the target, treating the vial as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a Dexterity saving throw to extinguish the flames.

For every extra infusion point you spend, the fire deals an extra 1d4 damage.

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