Alchemist's Frost

1 infusion point, consumable
As an action, a character can throw the vial of alchemist's fire up to 20 feet. Make a ranged attack against the target, treating the vial as an improvised weapon. On a hit, the target takes 1d10 cold damage, and has its speed reduced by 10 feet for 1 round.

For every extra infusion point you spend, the alchemist's frost deals and extra 1d10 + 2 cold damage, and reduces the target's speed by 5 more feet.

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