Clockwork Bomb

2 infusion points, automaton
The Clockwork Bomb is a small construct, has hit points equal to 2 * your level, and AC of 10 + your proficiency bonus, a walking speed of 20 feet, and a climbing speed of 20 feet. The Clockwork Bomb has a 10 in all ability scores.

Action: The Clockwork bomb detonates. All creatures within 10 feet of the bomb must make a Dexterity saving throw or take 1d8 fire and 1d8 thunder damage, halving the damage on a successful save. If the Clockwork Bomb is reduced to 0 hit points or takes fire damage, it uses this ability automatically.

For every extra two infusion points you spend, the blast deals an extra 1d8 fire damage and an extra 1d8 thunder damage, and the radius of the blast increases by 10 feet.

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