Flesh Golem

2 infusion points, automaton
The Flesh Golem is a medium construct, has hit points equal to 5 * your level, and AC of 10 + you Intelligence modifier + your proficiency bonus, and a walking speed of 30 feet. The Flesh Golem has 10 in all ability scores, and advantage on saving throws against spells and other magical effects.

The Flesh Golem is immune to lightning damage, and gains 10 temporary hit points whenever it would take lightning damage.

When the Flesh Golem takes fire damage, it has disadvantage on attack rolls for 1 round.

Action: The Flesh Golem makes a melee attack roll against a creature within 5 feet. On a hit, the attack deals 1d10 + 4 bludgeoning damage.

For every two extra infusion points you spend, the Flesh Golem makes an additional attack.

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