Holy Water

1 infusion point, consumable
As an action, a character can throw the vial of Holy Water up to 20 feet. Make a ranged attack against the target, treating the vial as an improvised weapon. On a hit, the target takes 2d10 radiant damage if it is a fiend or undead. Otherwise, the Holy Water has no effect.

For every extra infusion point you spend, the Holy Water deals an extra 2d10 + 2 damage to fiends and undead.

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