Poison

1 infusion point, consumable
A character can use the poison in this vial to coat one slashing or piercing weapon, or a single piece of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a Constitution saving throw or take 1d10 poison damage.

For every extra infusion point you spend, the poison deals an extra 1d10 + 2 damage.

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