1 infusion point, consumable
As an action, a character can throw the vial of Weedkiller up to 20 feet. Make a ranged attack against the target, treating the vial as an improvised weapon. On a hit, the target takes 2d10 necrotic damage if it is a plant. Otherwise, the Weedkiller has no effect.

For every extra infusion point you spend, the Weedkiller deals an extra 2d10 + 2 damage.

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