• Ability Score Increase: Your Intelligence score increases by 2.
  • Age: Gnomes mature at the same rate as humans, and most are expected to settle into adult life around the age of 40. They can live to 350 years on average, but it's not too uncommon for them to reach 500 years of age.
  • Alignment: Gnomes are generally Good. Those who tend towards Law are sages, engineers, researchers, scholars, investigators, or inventors. Those who tend towards Chaos are often minstrels, tricksters, wanderers, or fanciful jewelers. Gnomes are light-hearted, and even the tricksters amongst them favor harmless pranks over vicious schemes.
  • Size: Gnomes are between 3 and 4 feet tall and weigh around 40 pounds. Your size is Small
  • Speed: Your base walking speed is 25 feet.
  • Darkvision: Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
  • Gnome Cunning: You have advantage on all Intelligence, Wisdom, and Charisma saves against magic.
  • Languages: You can read, speak, and write Common and Gnomish

Choose on of the following subraces:

Forest Gnome

Forest gnomes have a knack for stealth and illusion, and are generally rather secretive. They gather in hidden forest communities, befriending the local fey and animals.

  • Ability Score Increase: Your Dexterity score increases by 1.
  • Natural Illusionist: You know the minor illusion cantrip. Intelligence is your spellcasting modifier for it.
  • Speak with Small Beasts: Through sound and gestures, you may communicate simple ideas with Small or smaller beasts.

Rock Gnome

Rock gnomes are naturally inventive and quite hardy for such a small creature. Also known as tinker gnomes, they are well known for their contraptions, ranging from revolutionary to eccentric.

  • Ability Score Increase: Your Constitution score increases by 1.
  • Artificer's Lore: Whenever you make an Intelligence (History) check related to magical, alchemical, or technological items, you can add twice your proficiency bonus instead of any other proficiency bonus that may apply.
  • Tinker: You have proficiency with artisan tools (tinker's tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time. When you create a device, choose one of the following options:
    • Clockwork Toy: This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents.
    • Fire Starter: The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using the device requires your action.
    • Music Box: When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song's end or when it is closed.
    • At your DM's discretion, you may make other objects with effects similar in power to these. The prestidigitation cantrip is a good baseline for such effects.

Gnomes in Eberron:
Gnomes emigrated from the fey plane of Thelanis many millennia ago, and quickly came into conflict with the local koolds and goblins of the area. Today, this spot, located between the Howling Peaks and the Seawall Mountains, is known as Zilargo.

Gnomes bear the Mark of Scribing, and it allows them to keep elaborate records and communicate over large distances. House Sivis utilized this Mark to become a powerful mercantile house. In addition, the ruling government of Zilargo controls a powerful police force called "The Trust", designed to keep the population in line and prevent the spread of state secrets.

Most gnomes in Zilargo are rock gnomes; most forest gnomes still reside within the feyspire of Pylas Pyrial. The two groups hold no power over the other, though they are quite friendly when the spire appears in Khorvaire. A number of rock and forest gnomes have emigrated to the others' lands, and thus neither is an especially rare sight on either plane.

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