Half-Elf
  • Ability Score Increases: Your Charisma score increase by 2, and two other ability scores of your choice each increase by 1.
  • Age: Half-eves age at much the same rate as humans, reaching adulthood at the age of 20. They live much longer than humans, however, often exceeding 180 years.
  • Alignment: Half-elves share the chaotic bent of their elven heritage. They both value personal freedom and creative expression, demonstrating neither love of leaders nor desire for followers. They chafe at rules, resent others' demands, and sometimes prove unreliable, or at least unpredictable. They are good and evil in equal numbers, a trait they share with their human parents.
  • Size: Half-elves are more or less the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium.
  • Darkvision: Thanks to your elven heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
  • Fey Ancestry: You have advantage on saving throws against being charmed, and magic can't put you to sleep.
  • Skill Versatility: You gain proficiency in two skills of your choice.
  • Languages: You can read, speak, and write Common, Elven, and one language of your choice.

Variants

Some half-elves take after their elven parent more than their human parent. Such half-elves may take one of the following traits in place of the Skill Versatility trait.

  • Elf Weapon Training (High Elf or Wood Elf): You have proficiency with the longsword, shortsword, shortbow, and longbow.
  • Cantrip (High Elf): You know one cantrip of your choice from the wizard list. Intelligence is your spellcasting ability for it.
  • Fleet of Foot (Wood Elf): Your base walking speed increases to 35 feet.
  • Mask of the Wild (Wood Elf): You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
  • Drow Magic (Dark Elf): You know the dancing lights cantrip. When you reach 3rd level, you can cast faerie fire once, and it recharges after a long rest. When you reach 5th level, you can cast darkness once, and it recharges after a long rest. Charisma is your spellcasting ability for these spells.
  • Swim Speed (Sea Elf): You have a swimming speed of 30 feet.

Half-Elves in Eberron
Whereas half-elves are uncommon in other worlds, they are plentiful in Eberron, and more common than elves are in many parts of Khorvaire. Half-elves, or "khoravar" as they call themselves, breed true (i.e., a half-elf parent will always produce a half-elf child, even if the other parent is an elf or a human).

The half-elf house of Lyrander and Medani bear the Marks of Storm and Detection, respectively. House Lyrander provides weather manipulation for agriculture and protection against natural storms, as well as shipping services via waterbound ships as well as their iconic airships, the result of a collaboration between themselves, gnomes of Zilargo, and House Cannith. Though pricy and rare, these airships are likely to revolutionize transportation in Khorvaire. House Medani, on the other hand, are renowned sentries and guards, although their services do not come cheap. They are often hired by nobles to lead and train a team of standard guards, in order to protect their employer from any attack, mundane or magical.

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