Banner Of The Eagle

With sharp eyes and even sharper arrows, marshals of the Eagle seek to be lords of speed and ranged combat, mastering bow, sling, and ballista alike.

Maneuver: Eagle Shot

Starting when you choose this banner at 3rd level, you learn the following maneuver:

  • When you make a ranged weapon attack roll against a creature, you can use your bonus action and expend a battle die to add it to the roll. You can use this ability before or after making the attack roll, but before the GM says whether the attack hits or misses.

Vantage Point

By 7th level, you can quickly scale walls to gain a perch above your foes. Climbing no longer costs you extra movement. In addition, by climbing at half speed, you can climb up difficult surfaces (such as vertical walls) without making an ability check.

Close-Quarters Shooting

At 13th level, being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls, and allies within 20 feet of you don't treat you as cover for their ranged attacks.

Darken the Skies

Starting at 17th level, when you take the Attack action on your turn, you can fire a hail of arrows. You can use your action to make a ranged attack against any number of creatures within 10 feet of a point you can see within your weapon’s range. You must have ammunition for each target, as normal, and you make a separate attack roll for each target. A creature only benefits from cover from these attacks if it is sheltered from overhead.

Additionally, you can use your bonus action to command an ally that can see or hear you to join the arrow rain. The chosen creature uses its reaction to make a single ranged weapon attack against one of the creatures you targeted.

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