Banner Of The Lion

Bravery in the face of overwhelming odds, mastery of horsemanship and mounted combat, and unwavering honor are the hallmarks of marshals of the Lion.

Maneuver: Lion’s Challenge

Starting when you choose this banner at 3rd level, you learn the following maneuver:

  • As a bonus action when you hit a creature with a weapon attack, you can expend one battle die to challenge the target to a duel. The target must make a Wisdom saving throw (DC equals 8 + your Charisma modifier + your proficiency bonus). On a failed save, the target has disadvantage on all attack rolls against targets other than you until the end of your next turn.

Saddle Sure

At 7th level, you have advantage on saving throws made to avoid falling off your mount. If you fall off your mount, you always land on your feet if you are capable of taking actions. Mounting or dismounting a creature costs you only 5 feet of movement, rather than half your speed.

Additionally, you can force an attack targeted at your mount to target you instead.


Starting at 13th level, you and up to three friendly creatures you choose can each move up to 20 feet when you roll initiative.

Lion’s Gambit

Starting at 17th level, when you take damage from a creature that is within 5 feet of you. you can use your reaction to make a melee weapon attack against that creature and add half your level to the damage roll.
You can make this attack three times, and you regain all expended uses of it when you finish a short or long rest.

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