Adventure Hooks

The following descriptions detail motivations associated with specific parts of the adventure. Fulfilling the goal specified by an adventure hook earns the character inspiration, as described in the hook’s entry.

Best Served Cold

The character must find and defeat Windharrow, the minstrel who attends Aerisi Kalinoth. Most members of the air cult know that he stays near Aerisi. The character earns inspiration for reaching the air temple and again for defeating Windharrow.

Dangerous Information

It’s a race against time—the character overheard cruel bandits planning a raid and intends to stop them. The bandits report to someone named Grimjaw in a place called Rivergard Keep. The character earns inspiration for defeating the villains and again for defeating Jolliver Grimjaw.

Dangerous Secret

The character has been assigned to infiltrate the mysterious druids of the Circle of the Scarlet Moon and discover their true plans. The circle supposedly knows ritual magic unknown to other druids. The character earns inspiration for discovering the truth behind the Rite of the Wicker Giant and again for finding the fire gate in the Weeping Colossus.

Dark Omens

The signs and portents are clear: nature is out of balance. Terrible disaster is drawing closer with every passing day. To restore the balance of nature, the character must destroy the four elemental nodes. The character earns inspiration for each portal the party closes.

Defeat the Skyriders

Vicious raiders mounted on hippogriffs have laid waste to several small hamlets and merchant caravans, and the character has sworn to stop them. Clearing the Howling Hatred cultists out of Feathergale Spire earns the character inspiration, as does obtaining a flying mount.

Feathergale Rebel

The character has been sent to retrieve a Waterdhavian noblewoman. Savra Belabranta is currently guarding the front gate of Feathergale Spire. The character earns inspiration by persuading her to abandon the cult and return home, as well as for clearing the spire of air cultists.

The Fugitive

The character is on the trail of a ruthless murderer, Bastian Thermandar. Bastian is an important member of the fire cult and can be found in the Temple of Eternal Flame. The character earns inspiration for reaching the fire temple and again for defeating or killing Bastian.

Hired Hand

Homesteaders who were kind to itinerant workers are now missing. The character sets out to have revengeand to rescue any survivors. Defeating the kenku in the Temple of Howling Hatred earns the character inspiration, as does rescuing Bero Gladham in the air temple or Nerise Gladham in the Howling Caves.

Madman at Haunted Keep

The character knows that unsavory sorts have occupied Rivergard Keep. Sneak into the keep and earn inspiration by clearing the Crushing Wavecultists out of Rivergard Keep.

The Mud Sorcerer

Months ago, the character was robbed by a genasi who killed several innocent bystanders. Now it’s time to find Miraj Vizann and make him pay. Vizann can normally be found in the Temple of Black Earth. The character earns inspiration for reachingthe temple and again for defeating Miraj.

Ominous Dream

The character has seen the earth prophet, Marlos Urnrayle, in dreams and knows that Marlos is a dangerous villain who must be stopped. The character earns inspiration for gaining access to the earth temple and again for defeating Marlos.

Recover Your Sword

Thugs associated with the water cult broke into the workshop where the character apprenticed, murdered the master smith, and stole the beautiful sword she’d made. The character earns inspiration for defeating Jolliver Grimjaw and again for recovering the sword in the Temple of the Crushing Wave.

Rescue Your People

Raiders from the fire cult have abducted people the character feels responsible for protecting. They must be rescued at any cost. The captives are held in the Temple of Eternal Flame. The character earns inspiration for reaching the temple and again for getting the captives to safety.

Seeking Revenge

Fire cultists torched the character’s home or razed a defenseless village. The character is sworn to stop them. The character earns inspiration for defeating Lyzzie Calderos of the Temple of Eternal Flame and again for defeating Vanifer.

Settle a Score

Marauders in stony armor robbed the character’s friends or family and left the character for dead. Now it’s time to even the score. The character earns inspiration for defeating the Black Earth cultists in the Sacred Stone Monastery and again for defeating Hedorm of the Temple of Black Earth.

Shatterkeel’s Trail

Months ago, Gar Shatterkeel destroyed the character’s ship by conjuring a powerful storm. Dozens of sailors died, and now the character intends revenge. The character earns inspiration for reaching the water temple and again for defeating Gar.

Standing Offer

Months ago, the character served as a guide for a band of mysterious pilgrims who set out to reoccupy the Sacred Stone Monastery. The character’s mission is to infiltrate the group and discover their intentions. The character earns inspiration for successfully joining the earth cult at the monastery and again for surviving an encounter with Renwick, the lich in the monastery.

Strange Map

An ancient map has come into the character’s possession, showing the location of a forgotten dwarf stronghold beneath the Sumber Hills. The character earns inspiration each time he or she discovers one of the four temples in ancient Tyar-Besil.

Suspicious Fellow

The character becomes suspicious of Thurl Merosska, a knight of the Feathergale Society, and decides to investigate. Thurl is normally found in Feathergale Spire. The character earns inspiration for defeating Thurl and again for discovering the Temple of Howling Hatred.

Undercover

The character is tasked to break up a smuggling and piracy ring on the Dessarin River headquartered at Rivergard Keep. The character earns inspiration for successfully joining the water cult at Rivergard Keep and again for capturing or killing Shoalar Quanderil.

Walked Away

The character was briefly recruited by the fire cultists but never took up arms with them. Now the character wants to stop the villains before they give all mercenaries a bad name. The character earns inspiration for clearing out Scarlet Moon Hall and again for reaching the Temple of Eternal Flame.

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