Eberron Races


Changelings are the product of human and doppelganger relationships, and they possess the natural ability to change their appearance, although they are more limited than their nonhuman parents in this regard.

  • Ability Score Increase: Your Charisma score increases by 2, and your Dexterity score increases by 1.
  • Age: Changelings reach adulthood in their mid to late teens, and usually live less than a century, much as humans do.
  • Alignment: Changelings have no culture of their own, and tend to have alignments similar to whichever culture they have adopted.
  • Size: Changelings are built much like humans, but a little leaner. Your size is Medium.
  • Speed: Your base walking speed is 30 feet.
  • Duplicity: You gain proficiency in the Deception skill.
  • Shapechanger: You may change your appearance at will as a bonus action. This functions as the change appearance function of alter self, except it requires no verbal or somatic components, does not require concentration, and has an infinite duration. This ability cannot be dispelled or suppressed (except by effects which specifically affect shapechanging or polymorph abilities), although changelings revert back to their natural form upon death.


Designed and built during the Last War, the warforged are living, sentient constructs. Their metal bodies hide an intricate blend of clockwork and crystal, animated by ancient magic.

  • Ability Score Increase: Your Constitution score increases by 2.
  • Age: Warforged are constructed, not born, and so do not age as natural creatures do. Warforged were first created in 965 YK (33 years ago), though they were only granted rights as a fully sentient race in 996 YK. As such, most Warforged are very young, though none younger than 2 years.
  • Alignment: Warforged were built to follow orders, so many retain a Lawful alignment. They vary wildly in morality; most that live in the cities are Good or Neutral, but the Mournlands are home to many Evil warforged who are pledged to the Lord of Blades.
  • Armor Plating: You gain a +1 bonus to Armor Class.
  • Construct Dormancy: Instead of sleeping, you enter a dormant state from which you gain all the same benefits a human does from sleep. You must rest this way for 4 hours. During this time, you remain aware of your surroundings; however, taking any action will interrupt your rest.
  • Warforged Resilience: You have resistance against poison damage, and advantage on saving throws against poison effects.
  • Living Construct: You are a living humanoid, even though you were built, not born. You are immune to disease. You do not need to eat or breathe, but you can eat and drink if you wish.
  • Languages: You can speak, read, and write Common and one other language of your choice.

Choose on of these subraces:


Designed and built for front-line use, these towering warforged are specialists in armed combat.

  • Ability Score Increase: Your Strength score increases by 1.
  • Built for Battle: You are proficient with the longsword, shortsword, battleaxe, and warhammer.
  • Mind of Iron: You can end any stunned condition affecting you at the start of your turn. You must complete a short rest before you can use this ability again.


Given life by magic, and marked with dozens of arcane symbols, a runecarved makes great use of the innate power that flows through them.

  • Ability Score Increase: Your choice of either your Intelligence score or Charisma score increase by 1.
  • Minor Magic: You learn the prestidigitation and thaumaturgy cantrips. You may use either Intelligence or Charisma as your casting modifier for these cantrips.


Sleek than the standard stock, you were built as part of special forces operation, and deployed on missions requiring stealth and cunning.

  • Ability Score Increases: Your Dexterity score increases by 1.
  • Built for Speed: Your base walking speed increases to 35 feet.
  • Well-Oiled Machine: You cannot be detected by scent, and all Wisdom (Perception) checks that rely on hearing to detect you are made with disadvantage.


Coming eventually!

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