Fields Of Magic

Travis: Since this is a group project, I think we should make sure to leave our thoughts on the page when we make changes. Thus everyone else can see why we made the changes we did, or what changes you're considering making.

General Overview

Many spells now have elemental tags, in the style of 3e/PF. For example, Burning Hands now has the [Fire] tag. The basic tags are [Earth, [Air, [Fire], [Water], [Positive], and [Negative]. Advanced tags are (fill in with names of para-elemental and quasi-elemental planes)

Travis: Some spells may end up being refluffed/altered in order to balance out the number of specific elements. For example, if [air] seems to be lacking, perhaps Hold Person will be changed to be an evocation spell with a strength save, and refluffed as holding the target in place with a shell of hardened air (bonus points to Jacob if he gets the reference)

Some spells will also have the [Field] tag. This indicates that the spell creates an Elemental Field as part of its effect. Unless otherwise noted, Fields function as follows:

  • Fields have all the elemental tags of the effect that created them, and an effective spell level matching the creating effects.
  • They are created at the square of the target of the spell. In the case of attack spells, this generally is the enemy's square. In the case of other spells, it's usually the caster or one of her allies.
  • The Field takes up a number of squares, covering the full area of the spell's effect. If the spell does not affect an area, it is instead a 5x5 square.
  • The Field lasts until expended or the encounter ends, whichever is sooner. While present, it does not hinder or otherwise affect any creature until it is expended.
  • Fields are plainly visible in bright light (normal DCs to see them in dim light). It is generally assumed that players can recognize the six basic types of field.

Expending Fields

Spells with the [Field] tag will specify what interaction they have with each of the elemental tags, if any. For example, [[[spell:Grease]] might have the [field] tag, and says that if it interacts with a [fire] spell, it bursts into flame dealing X damage per round.

Travis: Possible value for X here, all in need of playtesting for balance - spell level of [fire] effect times 2 for 1/round for 5 rounds; instantly burns up grease but deals {level}d4 damage to all in area;

In order to cause these interactions, however, one must expend the field by spending their reaction. In the above example, if Caster A casts a [fire] spell that overlaps a field with that of the grease spell (which may have been cast by A or even caster B), they may spend their reaction the create the listed effect. This causes all the overlapping fields to create the listed effect and then vanish entirely from the map. If Caster A does not spend their reaction, however, then no special effect occurs, and normal rules for field overlaps are followed.

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