Spheres Of Power

How It Works

You have an amount of mana equal to your casting ability modifier plus your number of levels in classes with the Sphere Magic feature. This pool refreshes after taking a long rest. The Save DC for any talent you use is equal to 8 + your proficiency modifier + your casting ability modifier. Your sphere attack modifier is equal to your proficiency modifier + your casting ability modifier.

Sphere Magic is broken into a number of "spheres", which each contain a number of related "talents". Your class and level determines how many talents you know. Each sphere has a base talent, which you must know before you can learn any other talent in that sphere.

Talents function in a very similar matter to spells. Effects which prevent spellcasting, such as an anti-magic field, suppress the effects of talents. Creatures may apply any ability which grants bonuses against spells against the effect of a talent (for example, gnomes have advantage on Intelligence, Wisdom, and Charisma saves against talents). If a talent requires you to maintain concentration on the effect, this counts as concentrating on a spell for all purposes, and follows the same rules.

Mana Limit

Every character capable of using Sphere Magic also has a "mana limit". This is the maximum amount of mana you can spend on any one use of a talent. You may find your mana limit by comparing your levels in all classes with the Sphere Magic feature to the below table.

Level Mana Limit
1 2
2 2
3 2
4 2
5 3
6 3
7 3
8 3
9 4
10 4
11 4
12 4
13 5
14 5
15 5
16 5
17 6
18 6
19 6
20 6
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