Tome of Battle

How the System Works

Each discipline below is composed of a number of maneuvers of varying types. The types are strike (which include an attack as part of the action, generally with a unique bonus), boost (which provide general bonuses for a limited number of rounds), stance (provide a long term benefit, but you can only be in one stance at a time), and counter (which are taken as reactions to specific events).

With the exception of counters (which are reactions), all maneuvers require an action to use unless stated otherwise.

Although strikes include an attack as part its action, it is not the Attack Action. Therefore, you cannot use one with the Extra Attack feature or similar abilities.

Costs

Every maneuver requires the expenditure of a number of Technical Points, or TP, based on its level.

see DMG 288-299

Manuever Level TP Cost
1st 2
2nd 3
3rd 5
4th 6
5th 7
6th 9
7th 10
8th 11
9th 13
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